![]() ![]() Apparel shields (like the ballistic shield) now take only 20% of blunt AP from non-penetrating gunshots, simulating the lesser impulse of bullet impacts vs melee strikes.Hard armor (like flak vests) now only takes 50% damage from non-penetrating hits, making them more durable against non-penetrating fire.While most projectiles see very little change, especially fast bullets (sabot, railgun, etc.) see a modest decrease, while slow projectiles (arrows, rifle grenades) see a modest increase. Broadly, this change normalizes projectile velocity. Implemented a new, non-linear conversion for projectile velocity.Updated integrated patches for the following mods:. ![]() O Vanilla Animals Expanded - Waste Animals
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |